PlayStation Vita Port of fheroes2 Project
Install
Install fheroes2.vpk to your Vita.
fheroes2 requires data files from the original Heroes of Might and Magic II.
Copy HEROES2.AGG and HEROES2X.AGG (if you own Price of Loyalty expansion) from the original games âDATAâ folder into âux0:data/fheroes2/dataâ and everything from âMAPSâ folder into âux0:data/fheroes2/mapsâ.
Music files in OGG format (from GoG release of the game) should be placed into the âux0:data/fheroes2/music/â folder.
fheroes2 supports ingame cinematics. To play into and/or other videos, make sure that all of â*.SMKâ files are placed inside âux0:data/fheroes2/heroes2/anim/â folder.
rePatch reDux0 OR FdFix plugin is required for proper suspend/resume support (only use one at a time).
Building
Prerequisites
- VitaSDK
- libSDL2
- libSDL2-mixer
To build the game just run
make -f Makefile.vita
Controls
- Left analog stick - Pointer movement
- Right analog stick - Map scrolling
- Ă - Left mouse button
- â - Right mouse button
- ⥠- End turn
- âł - Open spellbook
- D-Pad left - Next hero
- D-Pad right - Next castle
- D-Pad down - Re-visit the object that hero stands on
- R1 - Cursor acceleration
- SELECT - System menu
- START - Enter
Text input is done with D-Pad.
- Left - Remove character
- Right - Add new character
- Down - Next character (alphabetically)
- Up - Previous character
- R1, L1 - Switch current character between uppercase/lowercase
Vita Specific Options
Pointer movement speed can be changed with âgamepad_pointer_speedâ parameter in âux0:data/fheroes2/fheroes2.cfgâ.
Use âfullscreen = onâ option to scale game area to native Vita resolution or âfullscreen = offâ to keep the game area at the center of the screen.
Native resolution is supported (set âvideomode = 960x544â option in config file or just click on the left door in main menu and select resolution manually).