Features and enhancements of the project
Description
This page is a collection of features and enhancements made in fheroes2 project in comparison with the original Heroes of Might and Magic II game. All information presented in this document is subject to change and does not cover every detail presented in the project.
Special characteristics for each creature in creature info window

Higher resolution selection
New configuration dialog

Multiple language support

[*] Language selection is available for any version of the original game, however assets containing text and voice acting will remain on the initial language.
Size adaptive buttons
[*] Some translations require larger buttons.
Hot keys list
[*] It’s also possible to re-assign hot-keys.
Instant battle option
Restart battle in manual mode

Instant finishing of manual battles

[*] Press Q to finish the battle in auto mode.
Auto battle confirmation/interruption dialogs
Ctrl/Alt/Shift keys for army rearrangement

Buttons for splitting into several equal stacks

Spell duration in creature info window during battle

Spell description in creature info window during battle

Creature’s movement area is divided into separate hexes

Double hex highlight for “big” creatures

Double hex attack highlight

Attacking damage pop up window

Multiple windows and dialogs adapted for “Evil” interface type
[*] In the original game they all were only in “good” (brown) colors.
Attacking spell damage pop up window

Recruit troops in well
[*] In the original game the only way to hire creatures was to click each dwelling in castle screen.
Larger creature counters

Mass spell casting area

Liches shooting area highlight

New “Town Portal” spell UI

New button to check hero info in multiple game dialogs

Creature upgrade selection buttons

Extended day counters for cursors

[*] In the original game counter was limited to 4 days.
Visited status for multiple objects on an adventure map

Kingdom income window in castle screen

New mass spell icons, rendered from the original ones

Switch town buttons at construction screen

Added missing part of a farm in Knight town

[*] A shadow from a castle in front of the field was also removed.
Icon for original or expansion map types

Added missing part of Captain’s Quarters in Barbarian town

Map name, game progress in days and location within OS could be checked through save file info

Removed bridge for Captain’s Quarters in Necromancer town

Fixed part of Cavalry sprite being rendered with wrong colors

Added missing part of Phoenix Red Tower
Check hero info during battle

Glowing frame for selected creature or artifact at hero meeting dialog

Visited Shrine and Witch Hut info shows which skill or spell a hero can study there

Fixed multiple objects rendering in Barbarian city

Fixed multiple objects rendering in Sorceress city

[*] Note, that water was always rendered in the corner in the original game, even if town had no access to ocean.
Added missing part of Captain’s Quarters in Sorceress town

Show army order during battle

Extended save file list shows the date each file has been overwritten
[*] Fheroes2 also allows to delete files and wheel scroll list.
Move army/artifacts buttons

[*] In the original game these arrows were just a part of image.
Added shadow for a spell book at adventure map and battle screens

All images of mage guilds are centered in guild spell window

Extended spell info in hero spell book

Castle flags in a Knight city correspond player’s color

Castle flags in a Wizard city correspond player’s color

Fixed flag overlay with tower in Knight castle

Size adaptive game scroll bars

Rewards and bonuses in campaign have detailed info on right click
[*] In the original game none of elements have info window.
Campaign difficulty selection
[*] Selected difficulty will effect the result in High Scores.
New icon for Medusa’s petrification ability
